11:00
- Introduction to the event and goals, by show ambassador and industry specialist Kevin Williams – giving a rundown of the XR (Extreme Reality) market and eSports – defining what are the key elements to watch for.
11:20
- This session will look at the emergence of free roaming VR hardware and the key requirements to operate successfully, along with the technology that is constantly driving this investment.
12:00
- A session that will look at the broadening scope of new generation VR (virtual reality) and the emergence of XR attractions in the sector – looking beyond the technology, and at the opportunity these platforms offer businesses.
13:00
14:00
- A session offering an overview of the eSports scene, looking at SimRacing and competitive eSports and how these fit into the entertainment market, as well as how some operators are applying these systems to their business mix.
11:00
- Introduction to the event and goals, by show ambassador and industry specialist Kevin Williams – giving a run down of the Social Entertainment market landscape.
11:20
- A session that will follow the previous night’s ground-breaking MIXER, and so benefiting from this, will look at venues, chains and franchises in the social entertainment market, with observations on what is shaping the markets investment.
12:00
- This session will strive to cover the various competitive socializing attractions and game systems available to venues, charting the trends shaping the market and the issues defining their development for a diverse audience.
13:00
14:00
- In the final session of the event, we will look at how amusement is embracing social entertainment and these new applications – speaking with those that are implementing the utilization of this diverse application, and its impact on the current business.